Hristo Zaprianov, Developer in Sofia, Bulgaria
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Hristo Zaprianov

Verified Expert  in Engineering

Software Developer

Location
Sofia, Bulgaria
Toptal Member Since
May 21, 2022

Hristo是一名软件开发人员和虚拟现实策划者, 在工作时间幻想未来,并在虚拟现实中生活. 他总是试图以正确的方式组合各个部分,以释放它们的全部潜力,创造出以前无法想象的东西. Hristo制作了不同的VR用例原型并进行了测试, 找出最具沉浸感和影响力的解决方案, and built bespoke 3D, VR, AR, and mobile apps for clients. He will be a great asset to any team.

Portfolio

Zap Zone Ltd.
统一,虚拟现实(VR),增强现实(AR),混合现实(MR), HLSL...
Progress
Unity,虚拟现实,Oculus Go, Oculus Rift, Oculus Quest...
Interconsult Bulgaria
OpenSceneGraph, OGRE, Unity, GLSL, hsl, Cg, c++, c#, Microsoft HoloLens...

Experience

Availability

Full-time

Preferred Environment

Windows, Slack

The most amazing...

...我开发的是康士伯海事公司的机舱模拟器, giving me profound technical expertise, management, and client communication skills.

Work Experience

Owner and Contractor

2016 - PRESENT
Zap Zone Ltd.
  • 从头开始开发康士伯海事公司机舱模拟器的新2022版3D部分.
  • 为培生创建了一个增强现实(AR)应用程序的概念验证和技术演示,以帮助儿童学习英语.
  • 开发了一个移动应用程序来展示Arteks的17层Diamant建筑. The app features a detailed, interactive 3D model of the building, apartment views, walkthroughs, and some AR functionality, such as the detection of blueprints.
  • 创建了一个信息娱乐亭应用程序,可以在pulsarvr上看到.net, for Solvay's booth at a convention in China, 展示他们的手机电池技术.
  • Built an AR app for custom food orders. The app can be seen at pulsarvr.net, and it allows users to choose ingredients. 这款应用是为了迎合瑞士私人银行Julius Bär组织的大型活动而开发的.
  • 创建了一个移动讲故事应用程序,可以在pulsarvr上看到.为一位来自瑞士的私人客户购买儿童书籍.
Technologies: 统一,虚拟现实(VR),增强现实(AR),混合现实(MR), HLSL, GLSL, Cg, Oculus Quest 2, C#, Android, iOS, ARCore, ARKit, Vuforia, Mobile

Virtual Reality (VR) Developer

2019 - 2021
Progress
  • 创建虚拟现实原型,并致力于数据可视化领域的产品发现, health care, and virtual meetings.
  • 为不同客户开发虚拟安全培训应用, 包括啤酒厂和钢铁制造厂.
  • 参与铲车和矿机的原型机操作培训.
  • 与可口可乐保加利亚公司合作开发虚拟会议原型.
  • Used several VR headsets from Oculus, including Go, Rift, Quest, and Quest 2, 并为Oculus avatar制作了一个录音工具.
  • 致力于在VR开发中使用的定制工具,如激光笔等.
Technologies: Unity,虚拟现实,Oculus Go, Oculus Rift, Oculus Quest, Oculus Quest 2, C#, Virtual Reality ToolKit (VRTK), 3D, Game Development, WebGL

Team Lead

2008 - 2019
Interconsult Bulgaria
  • 制作高级环境效果,如雨、水、雪、雾等.,康士伯海事的尼莫船模拟器,在2008年使用OpenGL着色语言(GLSL)着色器.
  • 2009年起在康士伯海事公司的机舱模拟器担任技术主管. 首先使用OpenSceneGraph (OSG)和GLSL着色器,然后是OGRE 3d, DirectX 9和hsl着色器. 2011年,我使用Unity 3重新构建了所有内容,并对其进行了改进,直到我离开.
  • 为可口可乐EMEA开发了一款微软全息透镜应用, 展示了未来如何根据销售数字使用技术来协助和改善商店的库存. 它获得了2018年全球科技峰会“年度创新奖”.
  • 使用HTC Vive和微软HoloLens为虚拟现实和混合现实领域开发了多个原型和概念验证.
Technologies: OpenSceneGraph, OGRE, Unity, GLSL, hsl, Cg, c++, c#, Microsoft HoloLens, HTC Vive, Virtual Reality (VR), Mixed Reality (MR), IT Project Management, Agile Product Management, 3D, Game Development

Graphics Programmer

2007 - 2008
Ubisoft
  • 获得了我第一次使用主机开发套件的经验.
  • 为任天堂DS版的《欧博体育app下载》制作国际象棋迷你游戏.
  • 为《欧博体育app下载》的Xbox版本制作国际象棋小游戏.
  • 参与《欧博体育app下载》Xbox版本的声音管理系统.
技术:OpenGL, OpenGL ES, GLSL, Xbox,任天堂DS, c++, 3D,游戏开发

Engine Room Simulator

康士伯海事模拟器用于培训海事工程师,因为它模拟了在操作过程中进入船舶内部的过程. 它培训用户在不危及船舶和人员的情况下如何应对紧急情况.

Coca-Cola HoloCooler

http://www.youtube.com/watch?v=Xag-3BioRVQ
使用微软HoloLens的混合现实应用程序,为可口可乐EMEA大型黄铜活动开发. 它展示了未来如何根据客户的需求和销售数字使用技术来协助和改善商店的库存.
它还在2018年全球科技峰会上获得了“年度创新奖”, a big tech event in Bulgaria.

Virtual Reality (VR) Developer

http://medium.com/telerik-ar-vr/motion-recording-for-oculus-avatars-game-objects-in-unity-with-vr-labs-free-motiontool-1299aee5223f
自定义工具记录Oculus,现在Meta, avatar. The use-cases are many and diverse, like:

•有一个头像来迎接用户并引导他完成你的体验.
•在教室等环境中模拟不同的场景, workplaces, public institutions, banks, hospitals, and so on.
•使用化身来教授或演示应用程序中的某些操作.
•播放不同的录音作为对用户动作的反应.
•使用录制的头像来帮助开发和测试应用程序.
• Use Avatars as NPCs.

The source is free and available to the public. The link is in the Medium article.

Languages

C#, GLSL, HLSL, C++, Cg

Frameworks

Unity, ARKit, Unity3D, Microsoft Kinect, OGRE

Paradigms

敏捷产品管理,GPGPU,移动开发

Platforms

Oculus Rift, Windows, ARCore, Vuforia, Xbox, Nintendo DS, Android, iOS, Oculus, Mobile

Other

Programming, Computer Graphics, Computer Science, Algorithms, Virtual Reality (VR), HTC Vive, Oculus Quest, Oculus Quest 2, Augmented Reality (AR), IT Project Management, 3D Graphics, Unity3D Native Plugin Interface, Complexity Theory, Microsoft HoloLens, Oculus Go, Mixed Reality (MR), Azure Kinect DK, Game Development, Virtual Reality ToolKit (VRTK), Gaming, 3D

Libraries/APIs

OpenGL, DirectX, WebGL, OpenGL ES

Tools

Slack, OpenSceneGraph

2000 - 2006

Master's Degree in Computer Science

RWTH Aachen University - Aachen, Germany

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